This post is under construction and is gradually being added to.
- A physical device that emits sound(s) which can only be heard within a specific “projection radius” around it.
- On the outside of the sound sphere’s “projection radius” you cannot hear anything emanating from the source device. But, on the inside you are immersed in what is being emitted by the device.
- Once inside of the “projection radius”, you are able to interact with the audio in much the same way that you can make ripples in a pond.
- The area that the sound can be heard in is actually an example of “interactive spatial-media” that can be influenced by an individual within it.
The space inside of the radius surrounding the emitting device is the most important part to how this works. Essentially, the technology that is being described here is the ability to immerse a listener in a “field” or “aura” that responds to gestures and other inputs. Those inputs can have a variety of impacts, but will mostly influence the listening experience.
Description of Experience
Imagine having a device setup inside of a noisy convention center. On the outside of the sound sphere, the listener would be flooded with normal conference noises. But, once the person entered inside of the sound sphere they would be fully taken away by the change in audio environment. The listener, by walking into the “projection radius”, would be only able to hear what was being emitted.
The experience would be like walking into another Universe.
A similar headphone experience to the inside of the sound sphere would be this: